Inspired by many of our favorite videogames, Disney’s Wreck-It Ralph delivers a funny, original and heartwarming tale about an 8-bit bad guy in search of a new life.
Nobody could have predicted that one of Disney Animation’s best features of the past few years would unfold in the world of 8-bit videogames—an environment famous for its crude and primitive use of animation. It’s even more impressive when you learn about the painstaking process of producing Wreck-It Ralph and how the creative team pushed the limits of CG animation to build the various worlds and diverse characters (over 180 of them) of one of fall’s top movies.
The film’s talented director Richard Moore, a veteran of TV shows such as The Simpsons, Futurama and Drawn Together, was tapped over three years ago by Disney/Pixar Chief Creative Officer John Lasseter to tackle a project set in the world of ’80s arcade games.
“John likes to hear lots of different pitches, at least three different ideas in that pitch session to him,” Moore recalls. “It was just kind of thrown out there that ‘We wanted to do something about video games here, do you think you’d be interested in that?’”